Wednesday, January 7, 2009

Team Fortress 2 by Valve

Gameplay (quotation and video):

In TF2, each class [totally nine character classes including Spy, Pyro, Soldier, Heavy, Medic, Sniper, Demoman, Scout and Engineer] has roughly three main ways of attacking - a primary weapon (the Heavy's minigun, Pyro's flamethrower, Engineer's sentry gun, etc.) and secondary (various classes have shotguns, others pistols, while the Demoman has a highly effective mine thrower) and melee weapons (the Scout's bat, the Medic's bonesaw, and so on). Though classes now possess fewer means of attacking, the resulting gameplay feels much more focused. Each class has a very clearly defined role and the means to ensure they perform successfully. The only limiting factor is, of course, how effectively your team meshes together.
source: Team Fortress 2 Review: Well worth the wait? by Charles Onyett



Valve's game Team Fortress 2 came into my radar through machinima Ignis Solus, meaning "burn alone" in Latin. I personally think machinima is a good creative channel and marketing device since it can reach audience, who has not yet paid attention to hardcore video games like dedicated gamers do but is interested in stories, animation, video, and music (Mac users?). (Steam is a PC gaming hub)

Pure Combat in Second Life (Its biggest advantage is platform free) is like a casual game version of Team Fortress 2. [to be finished]

No comments: