Tuesday, February 3, 2009

Packet Sort by Dedric Mauriac

Packet Sort is a collaborative game. Commissioned by Cisco (The complete Cisco Live Pavilion project is overseen by Banana Stein at Meta Magic Studio) for its upcoming annual IT and communications conference Cisco Live, the game concept embeds the three major themes of Cisco Live: "The Power of Collaboration, The Evolution and Transformation of the Data Center, and Cisco and Intel Mobility Solutions" (continued from 2008).

It's a short and intense fun game (3 minutes a round). Three players are required to play the game: Seeker, Feeder, and Sorter. The goal is to transmit packets of video, voice, data, and threat (viruses) to their appropriate boxes (see comments for detailed game rules). My team advanced up to the 5th place on the high score record (1553). This game can also be a good sport in real life. Not to mention it helps explain the fundamental concept of how information technology works.

Cisco Live hosts regular virtual events in Second Life (Cisco Live Second Life TechChat)
(SLURL) as part of their Cisco Live Virtual program (for learning and networking with technical professionals) (see Cisco virtual world blog for current updates).


Jenny Mu said...
This comment has been removed by the author.
Jenny Mu said...

(taken from in-world game instructions note card)

----- QOUTE -----

Cisco Packet Sort Collaboration Game

• Working as a team, one player collects the packets (video, voice, data, and virus / threat) that fall from the sky, a second player feeds the data to the sorter, and the sorter places the data into the correct box - 4 choices: video, voice, data, and virus / threat. Points are awarded for each task. The team with the top 10 scores will be recorded on the leader board.

To Start Game:
• To start the game, you need three players. Each player must stand on one of the three pads - Seeker, Feeder or Sorter. One player per pad.
• Once three people are standing on the pad, their name will be automatically registered on the scoreboard. When all three names are ready, the game will say "Ready to Start." In about 20 seconds, the game begins when the clock flashes 3:00. Then the game starts and colored packets start to shoot from the scoreboard and land on the ground.
• Please note: Each game is three minutes in length. There is approximately 60 seconds before the next game can start.

Players (Three players required to play):

The Seeker
• The seeker collects packets falling from the sky all around the game area. The packets are collected by stepping on the packets, you will hear a sound when the packet is successfully picked up. A seeker can carry up to 10 packets at a time (2 points per packet). Once they have up to 10 packets gathered , they go to the spindle on the right side of the game. As they stand on that pad, the packets just collected will appear one by one on the spindle (5 points per packet for successful transfer). At this point, the seeker can go back to collecting packets.

The Feeder
• The feeder takes the collected packets from the spindle on the right side by standing on the pad. The packets unload one by one from the spindle (1 point for each transfer). The feeder can carry a maximum of 10 packets at a time. Once the feeder has the packets, they step on each arrow pad leading to the sorters spindle. Make sure each pad lights up by crossing the whole pad (each pad awards 1 point per carried packet – up to 10 points per pad), you will hear a sound as you successfully cross the pad. Once the feeder has successfully turned on all sixteen arrow pads, they unload packets on the left side [data sort] spindle by standing on the pad. Then the feeder goes back to the right side spindle to get more packets and repeats the process.
• Please note: In order to light the arrow on the pad, the seeker must cross the entire pad successfully and in order. If one pad does not light up, go back and cross again.

The Sorter
• Once the feeder unloads their packets on the left side spindle, the sorter places the packets into one of four ASR 1000 series routers – Video, Voice, Data, or Threat.
• The packet that is being placed is the largest one (double the size of regular packet). Each packet has name and is color coded. From there, they touch the corresponding router to sort the packet successfully.
• Points are awarded as follows: Video = 65 points, Voice = 35 points, Data = 25 points, and Threat = 15 points. There is a 25 point penalty for data incorrectly sorted.

Game End
• Each game is three minutes in length.
• Once time is up, the score is shown on the score board. If the score is a “TOP 10”, it will be recorded on the Leader Board.
• The Leader Board lists each team member and their score in order of highest score first, maximum of 10 scores. If a team ties with another, they take their place and the older team appears below them.
• A new game will not start until at least 60 seconds have passed since the end of the last game (so players can get a chance to see their scores).

----- END QOUTE -----

Dedric Mauriac said...

Hello. This was one of my favorite games that I had worked on. I had lots of fun creating different sound effects for this action packed game. I also created a video of the game in action, with you can watch on my blog along with a few more details about the game.